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Dmg build brand
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Fireball: it's a ball of fire that goes in a straight line and then explodes and does fire damage, and it sometimes ignites.The damage of the burn is based on the damage of the ignite, but it's not affected by your damage modifiers (although that's kind of a lie, because the ignite it's based on is affected by your damage modifiers).Ĭompare this to the other starter skills: So it's an arrow that deals fire damage, which can apply ignite (which is fire damage and burning damage), and if it does, it also applies a debuff that applies burning damage (which is fire damage but not ignite damage). This damage is not affected by your damage modifiers. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. Looking at this you can see some interesting breakpoints where we can fit extra auras with the new system.Ģ5% Efficiency (Needed 20% Reduced before - 40% Equiv) - Can fit 1 extra 25% aura.ĥ0% Efficiency (Needed 35% Reduced before - 70% Equiv) - Can fit 1 extra 25% aura.ħ5% Efficiency (Needed 45% Reduced before - 90% Equiv) - Can fit 1 extra 25% aura.īurning Arrow is too complex for a level 1 skill.įires a burning arrow that deals fire damage. Reservation Efficiency - New Reservation Eff This means less points spent on Reservation, or possibly not needing to anoint reservation on some builds.

dmg build brand

TLDR With the way the current breakpoints are done, you can easily fit in extra aura's with less investment. Huge changes that benefit players that wern't previously investing a lot of reservation.













Dmg build brand